That was where Harris had his first interaction with Sega of Japan. While he was talking to Sega executives, he was given an opportunity to work on video interviews for the Sega Heritage Collection, a series of videos about the development of Crazy Taxi, Sonic Adventure 2, and Jet Set Radio. That includes interviews, in which he spoke with nearly 200 people. In fact, his first two years of his three-year process in piecing the book together was entirely research. He began working on the foundation for the book. That curiosity sparked something in Harris. “Before I wrote Console Wars, I sincerely wanted to read it.” “I was genuinely shocked that no such book existed,” says Harris, adding that there really wasn’t much written about the gaming industry in general. So he headed to Barnes and Noble to do some research only to discover that the games industry isn’t that well documented. As he hooked everything up and popped in that cartridge, it dawned on him he had no idea who was responsible for all the great memories that were spawned from his time with the black plastic machine. For his birthday, Harris was given a Sega Genesis-a console he played plenty of in his younger days. The whole idea for the concept of Console Wars goes back to December 2010.
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